ive been working on a new landscape, and im having problems getting a texture on buildings, with out FMS crashing, with a floating point error.
i used the
heres what i got;
i got a polebarn/shed, with corrigated steel texture on all sides and the roof.
i made it and mapped the texture, in metasequoia.
i used a 256color 256x256 map.
converted to .x
loaded in geoEX, saved as geo
copy/paste geo data into .scn file,
replaced "TEXTURE OFF" with "TEXTURE shedmap"
and when i load it into FMS, it has a floating point error, somewhere else, in a tree section.
by simply turning the texture off, fixes fms crash,
but then i have no texture on my shed???
can someone tell me what im doing wrong?