by TreeHugger » Thu Jan 03, 2008 9:33 pm
Hi,
the color system in use is RGB, which is a shortcut for red, green, blue.
The first three numbers after a color command represent the red, green and blue channel respectively. The values should always be in the [0..1] interval, the max. value of [255] is used for UV-coordinates, not colors. Look up the standard "world"-scenery for some examples.
I haven't found any use for entry four and five. In case you have ever used any modeling/rendering software, you'd assume it is either an ambient, emissive or specular intensity, but no luck so far. So I'll leave them at zero all times as they're not needed anyway.
Make sure that lighting is ON, and you'll get:
1 0 0 - red
0 1 0 - green
0 0 1 - blue
0 1 1 - cyan
1 0 1 - magenta
1 1 0 - yellow
0 0 0 - black
1 1 1 - white
regards
Last edited by
TreeHugger on Fri Jan 04, 2008 10:24 pm, edited 1 time in total.