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FMS Forum • View topic - 2 strips

2 strips

2 strips

Postby Lewie » Mon Mar 17, 2008 8:47 am

Lewie
 
Posts: 24
Joined: Sat Mar 15, 2008 7:17 am

2 Strips

Postby new wing man » Tue Jun 17, 2008 3:14 am

new wing man
 
Posts: 9
Joined: Tue Jan 18, 2005 3:12 pm

Postby smcxx66 » Wed Oct 08, 2008 4:17 pm

You can simply map in more runways...as many as you wish.
Or you can just paint in a runway on other locations of the a 3D scenery.

Simply copy and paste the .scn file in the origainl scenery.
Then re name it as _A or _1...etc.
Then reposition the model and pilot poistion accordingly to
a second runway.

Here's the data to create a flat thin object. (square) to
insert into the .scn file.
This way you can map in an image of a runway
You can change the length/width by altering the X, Y (the 500 or -500).
The Z is the last colume (thikness)
Simply position this object anywhere you want, as you can re locate
other objects.

You can also use this data to creat a plane (terrain) as big as you wish.
This way you can make the terrain as big as you wish :D
beyound the quads.

Try it...change the 500 or -500 vaule to 2000.lol


////////
//////RUNWAY
////////

POSITION 0 0 .2

TEXTURE RUNWAY

256 256 500 500 .001
0 256 -500 500 .001
0 0 -500 -500 .001
256 0 500 -500 .001

Here's an example of a mapped in runway image or layering images.
I assign the same image to the entire terrain as the terrrain just around
the runway

smcxx66
 
Posts: 201
Joined: Fri Jul 13, 2007 7:55 pm


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