You can simply map in more runways...as many as you wish.
Or you can just paint in a runway on other locations of the a 3D scenery.
Simply copy and paste the .scn file in the origainl scenery.
Then re name it as _A or _1...etc.
Then reposition the model and pilot poistion accordingly to
a second runway.
Here's the data to create a flat thin object. (square) to
insert into the .scn file.
This way you can map in an image of a runway
You can change the length/width by altering the X, Y (the 500 or -500).
The Z is the last colume (thikness)
Simply position this object anywhere you want, as you can re locate
other objects.
You can also use this data to creat a plane (terrain) as big as you wish.
This way you can make the terrain as big as you wish
beyound the quads.
Try it...change the 500 or -500 vaule to 2000.lol
////////
//////RUNWAY
////////
POSITION 0 0 .2
TEXTURE RUNWAY
256 256 500 500 .001
0 256 -500 500 .001
0 0 -500 -500 .001
256 0 500 -500 .001
Here's an example of a mapped in runway image or layering images.
I assign the same image to the entire terrain as the terrrain just around
the runway