Running FMS 3.5 on Windows XP with a Invidia FX5200 card, it works perfectly with nicely blended texture color transitions.
Running FMS 3.5 on a 64 bit Windows 7 in XP mode with file d3drm.dll installed and with a Radeon HD 5700 card also works, but the scenery texture tiling has sharp boundaries to each color tile. To be clear what I mean by a tile, the runway in world.scn is 19 tiles wide. The latest video card driver is installed
Any suggestions on how to fix this? Thanks
Michael