Hrmm sorry for jumping to conclusions, just found the problem.
Its all these damn 3rd party models I downloaded for it.
Which by the way almost double the standard limits on polycount and texture load.
Why people cant hold to the recommended polycount limits and texture sizes.
or at least give some better info one there packages like polycounts and texture sizes and or memory usage on there 3rd party models.
Being in game development myself.
I had to see wtf was going on. After reading your post.
So can anyone refer me to more models that hold to true to the recommended poly/texture guidlines.
BTW! Being in game development working on numerous sims. I would say more then 3/4 of the planes out there for fms, are straight stolen from games like IL-2,microsoft flight sims and so forth!
These so called modelers need to learn something about the digital copyright act of 1998!
Its takes more then importing a mesh from a copy righted game!, then exporting it to a format that mqo can recognize, then exporting it from there, to call it yours!