by ggunners » Fri May 27, 2005 10:30 pm
For 3D, use one of the terrific 3D models available for download. is great!
Modifying .par files is easy with Mr. Masuoka's .par file editor called .
Make sure you create a .bak file of the .par before you start mucking around. That way, you can always go back later and delete your working .par.
Pitch, Roll and Yaw moments are related to aircraft weight a bit. Heavier models will and should be harder to move in the air.
Some very light coefficients with very little continuing travel would be like the FoamFly Frog:
0.2268 //Mass [Kg]
0.11 //Roll Inertia Moment Ixx [kg*m^2]
0.1 //Pitch Inertia Moment Iyy [kg*m^2]
0.5 //Yaw Inertia Moment Izz [kg*m^2]
-0.06 //Ixz [kg*m^2]
An airplane that is more neutrally rigged, like an acrobatic airplane, would require constant control and have a tendancy to keep on going in the direction it was headed.
Consider the Pitts
MAIN //allgemeine Daten
5.5 //Masse des Modells [kg]
0.42 //Trägheitsmoment um die Querachse (Ixx) [kg*m^2]
0.37 //Trägheitsmoment um die Längsachse (Iyy) [kg*m^2]
0.76 //Trägheitsmoment um die Hochachse (Izz) [kg*m^2]
-0.07 //Deviationsmoment (Ixz) [kg*m^2]
Of course, nothing is that simple. The moment of the airfoils actually change depending on the angle of attack of the wing and those moments are detailed in the POLAR section which is referenced by a POLAR number in the WING section of the .par file.
If the nose of your FMS model continues to move too much when using your elevator, then reduce the first coefficient (Ixx pitch), if the model tends to roll off the wing too easily, then adjust the second coefficient (Iyy roll) and then if the yawing movement i.e. back and forth of the nose at level flight continues on too much, reduce the third coefficient (Izz yaw).
That said, too stable a model may not be realistic. Some airplanes fall off the wing easier than others and should have a higher number in the roll (Iyy) coefficient. Or some planes when in a dive are almost impossible to pull up, consider increasing the pitch (Ixx) coefficient.
Hope that helps.
-- ggunners