Anim8or HOWTO and Wavefront-to-FMS converter tool

Anim8or HOWTO and Wavefront-to-FMS converter tool

Postby coder1024 » Fri Apr 20, 2007 8:31 pm

I've finally been able to get this working and wanted to post it here for reference. Thanks to Perry for providing a lot of the advice and explanation which made figuring all this out possible.

Anim8or is a free 3D modeling (and animation) tool. I was interested in creating 3D objects to place in my FMS landscape using this tool and found the below to work well.

- create the object in the object mode of Anim8or and use 4-sided quad-based geometry (ok to have other face types, but they won't show up in FMS)
- export the object as a Wavefront (.obj) file
- use the wf2scn converter tool I wrote to convert the .obj file to an .scn file
- paste the contents of the generated .scn file into FMSXYZ, save, reload, then drag to position your object and save again

You can download the wf2scn converter tool executable and source code here.
coder1024
 
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Aw nuts

Postby Perry » Fri Apr 20, 2007 11:38 pm

Aw nuts. Look what you made me do. Now I gotta learn to use another software. :)

It looks real interesting, and a lot there for being a freeware prgm.
I usually use Metasequoia to make objects.
But I could get to like this one.

Thanks. This conversion utility may just make this useable.

Perry
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Postby Lewie » Sun Mar 16, 2008 12:02 am

No anim8or is a really somple and straight forward software.
I was going to make a game with it on flash with my cousin.
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