by lcsaba » Thu Nov 09, 2006 7:29 am
Hello Frank,
yesterday I made some trials but failed, but there is an interresting experience, therefore I have a question:
Are there any geometrical relations between the metaseq model and the texture file, modelname.bmp?
I made my modell from sratch, but took the cocpit and the pilote, out from the Pitts modell. Opening the Pitts MQO file one can cut the necessary objectes and paste it into the modell under design.
Referencing the Pitts.bmp making a new material one can map the texture.
But, for my great surprise, selecting the cocpit, and making the MAP/ "set materiel to faces", immediatelly, withouth any scaling, moving, the cocpit is covered with the texture.
I cut out half of the cocpit, and repeted the process. The texture is not mapped, one has to scale, move, rotate, in fact I was not able to find the proper part of the texture.
As far as my knowledge of programming is concerned, there are two possibilities first, if the picture (.bmp file created by Microsoft Paint V5.1) has some structure and somehow related to the object to be covered. This can be some geometrical relation, becausen the UV coordinates are created and stored by Metaseq and put into the .X file, at saving.
I the process described above the Pitts.X file was only in the FMS/Model folder.
If You have no idea how is it possible I will remove the Pitts.X file out of my computer, and repeat the experiment.
Regards
Laszlo