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FMS Forum • View topic - problem with a new model

problem with a new model

Postby adi » Sun Sep 14, 2003 4:28 pm

Hi
I've made a really nice model, but geox doesn't open it's x file! I've no idea what I can do. Please help me. :(
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Postby lego » Sun Sep 14, 2003 8:43 pm

Why do you want to open it with geox?
You can use the .x-file directly with FMS... ;)
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Postby adi » Mon Sep 15, 2003 10:27 am

Really? thanks, but now I have another problem. when I open the x file with FMS the textures doesn't showing up ???
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Postby trvo » Mon Sep 15, 2003 11:18 am

Hi Adi,

The textures should be of a Bitmap format (.BMP) and they should be totally square (EG. 512 x 512 pixels) in order for them to be used with the .X file.

Hope that it helps

Kind Regards - Trvo
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Postby adi » Mon Sep 15, 2003 11:38 am

It's 200 X 200.
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Postby trvo » Mon Sep 15, 2003 12:58 pm

Is it BMP format?

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Postby adi » Mon Sep 15, 2003 1:19 pm

Of course. I'm sure it's because this is x file and not geo file.
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Postby lego » Tue Sep 16, 2003 7:16 am

adi,

to show up the textures you must map them to the surfaces in Metasequoia.
Just select the object you want to apply the texture (e.g. fuselage, or wing) and then use the 'map' button. A dialog shows up and you can move, rotate and scale the texture's projection plane.
Then, if it fits, hit ok and do that for all other objects that need texturing.

Then save and load it into FMS...
It should work now because the surfaces now have texture coordinates so FMS knows where to place the texture-bmp...

The texture-bmp should have the size of either 256x256 or 512x512 and it should be saved in 8bit mode (256 colors) to keep file-size small.
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Postby adi » Tue Sep 16, 2003 11:16 am

Lego, I know this (the F-16, F-15 and the C-130 have texture)
but I can't get the texture to work with the x file.
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Postby trvo » Tue Sep 16, 2003 11:19 am

Adi,

Can you upload all of the files including the MQO file (zip em up) and give us a link to them so that we can take a look at it, should get solved a lot faster.

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Postby adi » Tue Sep 16, 2003 1:56 pm

I will try
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Postby lego » Tue Sep 16, 2003 5:44 pm

Adi, sorry - I should have known that you already know that! Sorry!

Yeah it must have something to do with the bmp-file. Which Software did you use it to compose it?
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Postby adi » Tue Sep 16, 2003 5:47 pm

lol that ok Lego. I used Paint! thats not fair, I'm sure it's the x file. The "UV mapping" should be checked right?
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Postby ggunners » Wed Sep 17, 2003 2:16 am

adi,

check out the Metasequoia tutorial, at the very end of the document, you'll find some references to GEO files and how the map to .X files.

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Postby dawoud » Sun Oct 26, 2003 5:10 pm

First of all : 1 - Create 512x512 (or other scale) BMP pic
2 - Save pic under a folder of your plane ("plane_x")
3 - Save your mqo. , x. & sound files in this folder
4 - In Metaseq. file>config>system>textures = indicate your new folder
5 - Then load your mqo. & select faces to map
6 - Apply material to these faces
7 - Scale & rotate mapping then "OK"
8 - Finish saving mqo. & x.

I had same problem (textured in Metasequoia but not in FMS)
Had 1024 square pics to texture & all that's needed but stil didn't work.

Just had to put all files in the same folder.
Maybe a bug of too-long access adress to texture pics. ???
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