Hi Danth,
your SkyBird is cool, has a good flighmodel that 'fits' to the planes design! Good job!
Here are some tips from me for future models:
The polygons ("faces" in Metasequoia) have two sides: front and back side. Both sides are later rendered in FMS completely different. The front side is always visible while the back side is totally transparent.
Have a very close look onto your SkyBird's wings: you will notice that while a flyby over your head the bottom side of the wings looks somehow curved in the wrong direction. That is because the polygons of the wing are fliped "inside out".
There are two functions in Metasequoia to correct that: in the Menu 'Object' -> 'Align faces' or 'Unify faces'. Both will flip each polygon of the object to have the front side to the same side of their neighbour polygon.
And the function 'Selected' -> 'Invert' flips maually the polygons side, so you can simply see the result. Just click it onece and if then the model looks "inside out", click a second time - then it's ok.
For glass furfaces use the function 'Selected' -> 'Double side face'. That makes the surface visible from both sides!
Then in general use more polygons/points. That allows you to make smoother shapes of fuselage and wings.
To create high quality models, you have to increase the number of points/polygons much. (e.g. I'm modelling a super-realistic SunnyBoy, wich has at the moment 20.000 faces).
Ok - that is only needed for high quality details, but in general you shold use as much polygons as you need to make those obviously visible edges to look smooth. (e.g. for a propeller disk I always use a minimum of 24 sides - that makes it apear round and smooth)
Ensure that you finally (before export to FMS) move 3D model that way that the center of gravity exactly fits with the coordinatsystem's origin. That is importat because the flightmodel defined in the par-file counts on it!!
If you apply textures, ensure that the value 'emission' is set to 0. Because otherways it makes the surfaces emitt light, they will then not be affected by shaddows!
Finally I can honestly say that my first model didn't look as good as yours....
Again: good work and keep on practising! I'm looking forward for more models from you!
