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FMS Forum • View topic - Problems with new plane

Problems with new plane

Problems with new plane

Postby lowglow » Sun Aug 06, 2006 8:54 am

I am new to makeing planes and I am having a few problems. I have made the Great planes Dazzler using MetasequoiaLE R 2.3 I used a PAR file and WAV file from another plane. but when I fly the plane in FMS it is there but you cannot see it, what could be wrong? I am also wanting information on mapping iI have read Yosito Sekiai's tutorial but it relates to MetasequoiaLE R 2.1 or 2.2 and my version is different, it does not work the same?
Any help with this would be greatly recieved
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Postby Come fly with me » Sun Aug 06, 2006 9:01 am

Im not very experianced with Metasequio but when i done somthing in Metasequio and loaded it up in fms nothing changed and i was then told i was saving it wrong.

do you put save as and save it as X file?

If not then do that and see if it works if you are saving it correctly then im sorry i cant help you.
The take off is optional but the landing is madatory
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Postby lowglow » Sun Aug 06, 2006 10:22 am

No I just tryed that and it didn.t work
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Postby ggunners » Sun Aug 06, 2006 3:01 pm

Make sure you're using Meta LE as it's the only version that outputs a correct DirectX .x file for FMS. You need the latest version of 2.3 LE as earlier ones did not produce a valid DirectX file.

http://www.metaseq.net/english/index.html

-- ggunners
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Postby Scarz » Sun Aug 06, 2006 4:42 pm

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Postby lowglow » Sun Aug 06, 2006 6:07 pm

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Postby lowglow » Mon Aug 07, 2006 9:10 am

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Postby Scarz » Mon Aug 07, 2006 11:14 am

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Postby lowglow » Mon Aug 07, 2006 6:12 pm

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Postby Scarz » Tue Aug 08, 2006 10:34 am

ggunners has a par file editor on his website.
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Postby ggunners » Tue Aug 08, 2006 2:19 pm

Lowglow,

Your current model is using an FMS 2.7 .par file. There are only a handful of parameters to edit. Your model should be fine with just about any version 2.7 .par file as there is zero model geometry built into the older .par. The newer, bigger and better FMS 2.8 .par file has a whole lot more entries in the .par file and allows for a much closer modeling experience.

Keep on trying. It's got to be something in the way you're saving the DirectX file that's causing issues. Your model worked on my computer.

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Postby lowglow » Tue Aug 08, 2006 6:14 pm

OK thanks will keep trying
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