by ggunners » Sun Oct 30, 2005 11:31 pm
We need a DirectX file, i.e. one whose filename ends with .x and which is also a single DirectX layer. Multiple layers or animations don't work in FMS.
Once you have the DirectX file that's viewable by FMS, you copy the .par, .wav files from another model and edit the .par to be correct.
-- ggunners