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FMS Forum • View topic - help with creating Models for FMS

help with creating Models for FMS

Postby Urashiman » Sun Dec 25, 2005 1:27 pm

Hello!
I created a Model for FMS with the help of 3DSMax.
I exported the Model to binary compressed *.X Fileformat, then I created a Par file.
but when I want to use it in FMS, the model is Invisible.

I've tried many different compression formats for *.X Data and other files like textures(256x256) and stuff are named correctly.

What can I do?
Urashiman
 
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Postby plastic bonsai » Sun Dec 25, 2005 5:30 pm

It could be that the model is too big - the wingspan should be 1-2 units typically. The .x format can be a bit messy - try exporting it in text format and editing the header down to look like any of the .x files that work in FMS. Check that the text files are 24 bit .bmp files - there are some odd formats of .bmp that may not be compatible.
plastic bonsai
 
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Postby Urashiman » Mon Dec 26, 2005 4:03 pm

In 3DSMax you got metrical Units ... Meters, Centimeters etc.
Bmp Format is 8-Bit (256Colors 256px x 256px) should be working.

Edit:
I found the error by hex editing. The UVW data in *.X file was corrupted. Texture mapping of 3DSMax UVW data was invalid.
Urashiman
 
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Postby RightcoastRC » Tue Dec 27, 2005 6:45 am

I didnt know u could use 3DS Max to make models for FMS, aside from exporting to .mqo format and then making an .x file........
RightcoastRC
 
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Postby liljoe » Fri Feb 10, 2006 10:36 pm

liljoe
 
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Postby Wyu » Fri Feb 10, 2006 10:52 pm

User avatar
Wyu
 
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