by TreeHugger » Wed Oct 18, 2006 1:57 pm
Hi lowglow,
in a nutshell: don't push the UV button, because it resets your mapping to default values. The UV button is meant to initialize rather than finish the texture coordinates. When you have finished scaling and positioning the texture, simply unselect the faces you were working on and you're done.
Sadly, the texture mapping tool of metasequoia have degraded from version 2.1 on. Since the newly introduced modelling tools in 2.3 are mostly useless for technical modeling, it's best to stick with meta 2.1 . The UV button is not present in the 2.1 interface, and it would be useless, because whenever you hit the "map"-button, UV-coordinates will be created.
Everything else in your workflow should be working fine.
Kind regards,
Frank