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FMS Forum • View topic - Goofy textures on aircraft

Goofy textures on aircraft

Goofy textures on aircraft

Postby FlyTexas » Thu Feb 15, 2007 4:46 pm

Hello all,
I'm converting an Alphasim (FS2004) aircraft for use in FMS. When I view the aircraft in FMS the textures are oriented correctly but the text on the textures do not appear correctly...kind of like it's mirrored. Here's a pic which will hopefully show you what is happening.

Image

Does anyone know how to resolve this issue? I'm a modeling "newbie" using Metasequoia. :oops: Any help would be greatly appreciated.

Brian
FlyTexas
 
Posts: 3
Joined: Tue Jan 02, 2007 12:59 am

Postby bongmaster » Thu Feb 15, 2007 6:02 pm

normally when a plane is made in metaseq you only make half of the plane and tell the object to mirror itself, most of the aircraft in fms is made this way.
you are really seeing half a model mirrored.. this may be what is happening..

if its a full fuselage and not half then it may be the way its mapped.. u will have to texture each half of the fuselages faces seperatly (not each face just all of the left, then all of the right).

hope this helps answer.. did you follow the tutorials onthis section?
Last edited by bongmaster on Thu Feb 22, 2007 1:10 am, edited 1 time in total.
bongmaster
 
Posts: 13
Joined: Sun Feb 04, 2007 8:04 pm

Postby FlyTexas » Fri Feb 16, 2007 7:00 pm

Ahh, that explains it. I've looked at the tutorials but I just assumed that when a completed model is converted (in this case from an 'mdl' format to an 'x' format) that the texture mapping remains intact. Thanks for the help. :)

Brian
FlyTexas
 
Posts: 3
Joined: Tue Jan 02, 2007 12:59 am


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