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FMS Forum • View topic - throwing a model into fms - Need to know how to import a plane

throwing a model into fms - Need to know how to import a plane

Postby BlackViper » Wed Nov 21, 2001 5:56 am

I am using 3ds max as my 3d platform, and I wanted to know what file format I need to save / export my airplane models to run in the FMS program. Any help? Also, what other files will I need to make my model fly?

and - can anyone offer an average poly count per airplane? I've got a gforce3 as my card. Thanks!
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Postby Chris Stoddart » Wed Nov 21, 2001 12:52 pm

I suggest you export from .3DS to .X (DirectX).

I have not surveyed the poygon count for very many models. I too have a geforce card and find that the fps is always above the 'flicker' rate for any model I have loaded in FMS beta 7.

Happy Landings,
Chris Stoddart
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Postby Zxylor » Fri Feb 22, 2002 9:38 am

I don't think 3dmax will convert into .x format. I am also using 3dmax to make airplanes that I would love to import into FMS if possible.
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Postby Flying Baer » Fri Feb 22, 2002 10:10 pm

Hello together,

look for the Programm MetaseqouiaLE this is freeware and easy to learn.
You con found it at:
With this programm is it easy to build a plane for fms. This programm can save in .x-Format.

greeting´s Michael
Flying Baer
at monday: [url=http://www.flyingbaer.de

(Edited]http://www.flyingbaer.de

(Edited[/url] by Flying Baer at 11:11 pm on Feb. 22, 2002)
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Postby S2Jesse » Sat Mar 02, 2002 10:51 pm

there is a direct x exporter for max

check www.maxplugins.de it may be there

Jesse
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Postby S2Jesse » Sat Mar 02, 2002 11:01 pm

yep here it is for max4



I think im about to play around and see if i can get some models into the sim.

Jesse
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