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FMS Forum • View topic - Modeling planes - modeling planes with anim8or

Modeling planes - modeling planes with anim8or

Postby red_Marvin » Sun Jun 29, 2003 3:09 pm

My brother have started model flying and also got this FMS
flight simulator, wich I think is funny to play with and I
thought of making some models, however this Metasqoia
3d editor seems a little difficult for me to understand but
I have another 3d editor called Anim8or wich I know better,
Anim8or can export wavefront .obj files wich Metasqoia
can import. So I just wonder, is there anything that I should
know? I look into the .par files later wich AFAIK is the
specs of the plane (engine etc. etc.)

EDIT...
I managed to texture a test vessel and so, but when opening
it in fms it's invicible can anyone help me with that problem???
red_Marvin
 
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Postby lego » Thu Jul 17, 2003 9:17 am

Yes, the best way is to save it as a .x-file.
It is important that you first aply textures/colors to ALL objects/surfaces and then export it as .x-file.

Of course you then need a .par-file and a sound-file. All files should have the same name (as the model).

There is one important thing left:
Metaseq. wants to save full path info into the material-definition. So it explicit saves the path to your texture-file. That will allways cause problems in FMS.

So what to do to get around that?
1. save all files you create with Metaseq. in a subdirectory within the Editors main-directory! Not in a subfolder of FMS!
2. when adding a texture-file to a material, remove the path-info in front of the filename. Metaseq. is able to find the file without path-info, so if you save that to the .x-file FMS will not have problems to find it.
3. after exporting to .x-file you should create a subfolder in the models-folder of FMS (name it as the plane) and copy the .x, .par, .wave and later a .jpeg (for the preview) into that folder.

That should work.
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lego
 
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Joined: Mon Apr 21, 2003 7:27 pm


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