Thanks a lot!
It's not really difficult, you only need very good picture material and a lot of time for all the details...
And by the way: do not think the B-17 is realistic scale!
I isn't! Because, I never took a drawing into Metasequoia. I just took my books and compared every single piece of my model on the screen with the pictures and 2D sketches in the books.
For example the very characteristic fuselage: I just took a ball (U=24, V=24) and rotated it with the poles to the front and rear. Then i streched the front half of it and the rear half seperately, then finally moving the "ring"-polygons fore- and backwards, into the right position - scaling them individualy did the rest.
Then I created a box, and sliced it 3 times in X- and Y-direction with the knife-tool (or U=3, V=3). Then I simply dragged the poins as long into position until I got the chracteristic cockpit on top of the main fuselage.
And so on....
The basic shape is the most easy part. The details, like the glass-nose inner is then just a lot of filligrane work, but it is not really difficult. In most cases the interior parts are just bricks adjusted a bit in size and shape to fit inside the fuselage or bottom turret. Painting them dark gives you all the impression that "there is something in there"...
But believe me: there are only some stupid bricks in there...
I have still in mind to make a tutorial "How to model a B-17F for FMS"...
But that will take some more time as the modelling itself...
