by lego » Thu Aug 28, 2003 7:59 am
Oh...
Well, I personally have never tried it with 3DS but with Lightwave. You can simply import the Lightwave-Object-files into Metasequoia (thats the 3D-modeller used for most FMS-models).
I believe you can do that also with 3DS-files (maybe as dxf?)
So when you got the geometry into Metasequoia, you just need the textures to be applied to the surfaces.
For that Metasequoia has - very similar to 3DS - a texture mapping function. It works nealy the same way.
After you model is mapped completely you can just save it to the .x-file format which can be directly used with FMS!
I've heared that there is another way, by exporting from 3DS directly into the x-file format, but then you have to do some file modifications manually due to incompatible entries in that file, when it is exported from 3DS...
I don't know which way is better...