by lego » Tue Sep 16, 2003 7:16 am
adi,
to show up the textures you must map them to the surfaces in Metasequoia.
Just select the object you want to apply the texture (e.g. fuselage, or wing) and then use the 'map' button. A dialog shows up and you can move, rotate and scale the texture's projection plane.
Then, if it fits, hit ok and do that for all other objects that need texturing.
Then save and load it into FMS...
It should work now because the surfaces now have texture coordinates so FMS knows where to place the texture-bmp...
The texture-bmp should have the size of either 256x256 or 512x512 and it should be saved in 8bit mode (256 colors) to keep file-size small.