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FMS Forum • View topic - Project 'Big Zlin' - Large-scale aerobat...

Project 'Big Zlin' - Large-scale aerobat...

Postby Covetski » Thu Nov 27, 2003 8:10 pm

Hello, I'm sorta new, just wondering where you get the model editor thing where you make your own bodies for planes...
Commie Bastard is my name, since everyone calls me so, why not go by it?
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Postby Covetski » Fri Nov 28, 2003 4:20 am

nm, I found it, but how do I make it work in FMS?
Commie Bastard is my name, since everyone calls me so, why not go by it?
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Postby mikethewanderer » Fri Nov 28, 2003 2:36 pm

after you have designed your model in Metesequoia and saved it as an .mqo file, you need to save it as a Direct X file (.x) for it to be seen in FMS (remembering where the three coloured lines meet in FMS is the point the plane will rotate around - effectively the C of G).
You also need to create the other files necessary to fly:
Sound - .wav
Flight - .par
Model - .x
Picture - _prv.jpg (so you can see the model in the loading screen)
Texture - .bmp (if you want to map a picture onto your plane it must be 256x256 and 72dpi)

Hope this helps
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Postby Covetski » Sat Nov 29, 2003 8:50 pm

thanks, I have almost finished my IL2, I will get a picture up as soon as I can.
Commie Bastard is my name, since everyone calls me so, why not go by it?
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