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FMS Forum • View topic - MetasequoiaLE HELP! - Weird font in program

MetasequoiaLE HELP! - Weird font in program

Postby Michael_Moeller » Wed Oct 06, 2004 10:28 am

the current FMS code is limited to loading Direct3D .x files that contain only a mesh and no frame structure. The .x-file format generally supports a hierarchy of frames containing other frames and meshes. MetasequoiaLE 2.1 flattens the object structure used for editing into on mesh and stores this in the .x file. Newer versions like MetasequoiaLE 2.3 may be improved to save the object structure as frames, but this can not be loaded with the FMS.

For future versions of the FMS it is planned to load frames from the .x files as well ... to have moveable parts ...

Though try to flatten the frame structured .x files with some tool or export using MetasequoiaLE 2.1

Hope this helps ...
Michael_Moeller
 
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Postby manleystanley » Sun Oct 10, 2004 12:49 pm

elementfx2000 yes, 2.1 strips the texture off models done in 2.3, it's vary agrivating.
whallis I generaly don't export .x files, I work mostly in .obj or .cob. FMS can read more then just .x files.
Michael Moeller you just answered a long running question for me. I have asked about this at a couple of the cg art sited but no one could give me an answer.

Been caught up in Terragen for the past few monthes and haven't done much with Meta, I want to do more then just make planes for FMS I want to do cg art works of WWI planes and found out Meta actually renders quite poorly. I will be getting Cinama 4D soon and will be back to making planes again. So expect some new WWI planes from me in the future.
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Postby Michael_Moeller » Mon Oct 11, 2004 11:28 am

to render models I can recommend the free Persistence of Vision Raytracer . There is an export for POV-Ray in Metasequoia. The only problem is, that triangle meshes are not very ideal for ray-tracing or radiosity.
Another open source renderer is
. Looks very good as well, but I haven't used this one yet.
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