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FMS Forum • View topic - some model that iI have made

some model that iI have made

Postby adi » Sat Jul 12, 2003 10:08 pm

here are some models that i have made. there are some more (and nicer). tell me if you want me to show you the rest (and if you want to download them).

Image
Image
Image
Image
Image
Image
Image
Image
Image
check out my website for cool models
adi
 
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Postby Raoni » Sat Jul 12, 2003 10:31 pm

hey! very good! post more of them! :D
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Postby adi » Sat Jul 12, 2003 10:38 pm

thanks Raoni!
here are some more:
Image
Image
check out my website for cool models
adi
 
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Postby lego » Mon Jul 21, 2003 7:55 am

adi, the modeles are cool. maybe you can build your next models a bit more smoother. for me it looks like you have used only very few polygons. :D

Can you create a website where we can download your models? :)
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Postby trvo » Mon Jul 21, 2003 8:13 am

Hi Lego,

When you export the models into a directx file (.x) the models are smoothed out and appear good quality in FMS. The lower the polygon count, the faster FMS works.

Good work adi!!!

If you haven't got a website to host your models and you want them up on the web email them to me (fmsmodels@hotmail.com) and I can put them up on my site (www.freewebs.com/fmsusers).

Kind Regards - Trvo
Please Note: No trees were destroyed in the sending of this contaminant free message. We do however concede that a significant number of electrons may have been inconvenienced. Visit My Website at: http://www.freewebs.com/fmsusers/
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Postby lego » Mon Jul 21, 2003 8:47 am

trvo, the export into .x doesnt do anything to the surfaces.
The smoothing is a setting of the materials you apply in the 3D-editor! And in Metasequoia you by default view the smoothed models if in shading mode... ;)

But I'm more interested in models with a bit higher poly count because most actual PCs are fast enough to handle some hundret to some thousand polys. So why beeing minimalistic? :p

If you have a look onto my fms page (http://www.kdkuehn.de/modellwasserfliegen/fms.htm), you can see, that I too dont create models with extensive polygon counts, but I always try to have as many polys that I dont get this bad effects if smoothing has trouble with too less polys. :D
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Postby adi » Tue Jul 22, 2003 12:24 am

thanks for the comments!
i have an account on angelfire. i will give you the direct links.
tell me if you want me to upload!
here are few more models that i have made:
DeepSoar
Image
Image
Image
Image
Image
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Heavy (i don't have a better name. i open to advices LOL)
Image
Image
Image
Image
------------
U2!
Image
Image
Image
check out my website for cool models
adi
 
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Joined: Sun Nov 10, 2002 5:37 pm
Location: Israel

Postby lego » Tue Jul 22, 2003 7:10 am

Pleeeeeeeeease use some more polygons! :)
Your models look so...... basic..... ;)

Your ideas are cool, but I would like to see your models look smoother. There are simply too many edges (too few polygons)! :D

And please put the pictures onto a website, this forum is not the optimal place to dump large pictures!
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Postby adi » Tue Jul 22, 2003 9:36 am

what do you mean by polygons?
B.T.W
i'm working on creating a webpage on angelfire. when it's finish i will tell you so in that topic.
check out my website for cool models
adi
 
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Location: Israel

Postby lego » Tue Jul 22, 2003 12:34 pm

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lego
 
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Postby adi » Tue Jul 22, 2003 2:12 pm

check out my website for cool models
adi
 
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